S2E3 - Field Work

9 months ago

Episode Notes

Content warning for graphic violence

The Wolf Armada is a well-oiled machine — and like anything coated in oil, it is wont to conflagrate with very little provocation. I do not like feeling as if I have to tread on eggshells where Ksana is concerned, but she is willing to turn every confrontation with a hostile force into a fight. Even when discretion is the better part of valor.

Thankfully, the run-in is short and we get away with only a warning. And some advice: to head to Viclean to register ourselves as official ‘monster hunters’ (a cover story I always have at the ready as a freelancer). Sorry boys, I don’t really think you’d like it if I had to tell you what our prey is. Instead, we point our bow towards Tommerby with the intention of seeing if we can forge an alliance with their Delta Militia.

Observations on Tommerby: busy, crowded, equal parts liberated and stymied by the longer leash granted to them by the Armada. Cipru Covan serves as foreman, mayor, and militia leader. I wonder how thin the line is between the last two, and what that means for his people.

NB: Astrid found a spider on the ship, and Apricus confirms that there is something mystical about it. A scrying sigil, he says. Remains to be seen just who is watching us and what they want.

- From the investigation notes of Elżbieta

Cast:
Bitmap as Ksana the Spear
Cory as Apricus the Luminary
Jade as Viidra Matei
Mab as Elżbieta Wrona
Zachary as The Game Master

Produced by: Mab
Theme song: "Stray Not, And Be Safe" by Zachary Frederickson.
Sound effects:
Pixabay, Zapsplat, Tony Phillips from SoundBible, and richardemoore, jessie_s, monkeyedz, and lastraindrop from Freesound
Other music: Kevin MacLeod & Ovani Sound

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Once, a hero killed a tyrant. Then, the sun went out. Two hundred years later, a motley group of maybe-heroes try to make a difference. Sagas of the Sunless Reach is a dark fantasy Actual Play podcast using Pathfinder 2nd Edition, set in the night-drenched land of Tarandaur.